Mupen64 0.5 for linux and windows released
Yes! Finally! A year of work is out. It's a compatibility and stability release. That
kind of improvements are very hard to do but i think it was worth it. Look at the
what's new list if you want to know the detail of what's
been changed. A few notes on this release : the linux version is using gtk2 and all
plugins should be compiled for gtk2. The source code archive includes the source code
of many plugins (it means everything's ready to start playing after compiling it).
On linux, you can compile a command line version named mupen64_nogui. The multi-users
installation has been improved and should work now. The windows
GUI is much more stable now with all plugins : everything is closed
correctly when stopping emulation. I've also worked closely with
Gonetz for this release. I have added some framebuffer functions that
are currently only enabled in Glide64. To try it, don't forget to
enable the Get Frame Buffer Info option in the Glide64's configuration
dialog box. Mario kart's first race monitor should work almost full
speed with this option as well as many other frame buffer effects. I'm
very sorry for OSX users, we couldn't get something stable released at
the same time as the other versions... but don't worry lamer0 is
working on it and it should be released soon ;)
I'm now accepting donations.
This release is the result of years of work. If you enjoy using it or
if you like any of my n64 emulation project, please consider making a
donation to support mupen64 development. Even a small donation would
be very encouraging.
Gtk 1.2 or Gtk 2 ?
It's been while since the last release but finally a new version is almost ready.
And as usual before releasing a new version, i'm working on some little GUI details
and i'm wondering if i should stay with gtk 1.2 or switch to gtk 2 for linux
binaries. You can give your opinion in this
Mupen64 0.4 for FreeBSD
Mupen64 0.4 has recently been ported to FreeBSD by tlp. It's avialable in the FreeBSD
ports. For more informations, you can visit the freshports
Mupen64 0.4 for Windows and Linux
After almost 10 months without any release, 0.4 is finally out for windows
and linux. There's no OSX release currently because the porter of the older
versions isn't interested in working on it anymore, but if anyone is interesting
in continuing his work, please contact me :)
This release includes a whole new core based on a dynamic compiler with a
register cache. So, it should be faster than the previous version even if
it can still be improved: fpu opcodes are not compiled at all for example.
Another new feature you may enjoy: you can record mupen64 movies and convert
them to .avi. Of course there are a lot of little fixes and general speed
optimizations besides the dynarec but it's been too much time to remember
everything. So i'll stop this post here and i'll let you enjoy the release ;)
OSX release + windows bug fixes
Finally Flea has finished his OSX port of mupen64 0.3, the archive includes a port of gln64
plugin aswell. On the windows side, the 0.3 package wasn't working on some computer,
so we decided to do a small bug fix release that fix some minor but still very annoying
issues. You can grab this 0.3.1 version in the download section. Nothing is released for
linux this time, but i suggest you to check out the message board if the emulator is
hanging every few seconds on your computer : an alsa plugin has been posted that should
solve your problem hopefully.
Another release another speed up and nearly perfect sound sync thanks to
Azimer. There's another surprise with the linux version, i've ported rice's amazing
plugin. Try it, it has its own compaitibility pros and cons but when a game is
compatible, it's running very fast ! Shadowprince has also added some cool
unique features you'll surely like. This time the OSX release isn't out at the
same time but don't worry, i'm sure it'll be released soon.
Here is a small what's new list :
- All versions
- Windows port
+ General speed up, 10-20% in most games
Save states long loading time fixed, now it should load in less than
+ sound sync is far more accurate now (thanks to Azimer)
it makes some additionnal games booting
+ 64dd detection to fix F-zero
+ a little idle loops bug has been fixed|
- RSP hle plugin
+ Configuration and initialisation of plugins now can be done prior
running a rom. It fixes numerous configuration issues with plugins as
+ Recent roms menu with option to clear and freeze
+ Command line arguments support with option to run in GUIless mode,
compatible with 1964 options, read more about it in pdf
+ Choosing and saving of plugins used per game, access it from Rom
+ Reset rom menu added
+ Speed Modifier to allow game to run at any speed between 1-200% of
Use + and - to increase, decrease it, while in the game. And . to
return to 100%.
+ Start game in fullscreen option
+ Pause emulation when idle fixes
+ Global plugin settings (should be unchecked if you want to use plugins
per game option from rom properties)
+ Switch on/off ToolBar (ALT+T) and Status Bar (ALT+S), usefull when
plugin sets wrong resolution in windowed mode, and for those who hate
+ Selection of columns to show in rom browser
+ English language template updated
+ Support for debugview by linker
Put dll in the main folder, if you want to see log output
+ Tonnes of little fixes...
mupen64 0.2 released
After 5 months of hard work, we're proud to release the new mupen64 version. This is
the beginning of optimizations, it's far much faster than previous one and there's
still a large room for improvements :)
Here's the list of changes:
+ better sound plugin integration
+ optimizations in interrupt handling
+ a totally new interpreter core (half of a compiler => far much faster)
it caches the opcodes when they're decoded
+ self modifying code detection code for the new interpreter and the
compiler when it'll be implemented
+ RSP plugin integration
+ pif2 implemented for banjo tooie
- RSP hle plugin
+ the first version of this plugin based on uhle sound code
+ 3 main audio ucode implemented (based on uhle)
+ mp3 ucode implemented (direct asm to c translation)
+ jpeg ucode (direct asm to c translation)
+ boot code for btooie and dk
+ on windows: ability to use the hle part of a sound plugin while using another
to output the sound (example: using hle from Azimer's plugin and
ouputing with Jabo's plugin)
This option doesn't work with azimer's audio plugin 0.3 version
Please see more info about RSP and this feature in
readme.pdf in chapter "3.3.2 Configuration"
- Sound Plugin for linux
+ a new lle sound plugin that's using the OSS api
- Windows port
+ Major cleanup of gui code and bug fixes
+ Gui improvements in rombrowser
+ Gui changes in configuration sheets and about dialog
+ Updates in language support and template
Dialog with proper credits to translators ,send us your translations now :)
+ Support for screenshots from menu (depends on video plugin) (F3 key)
+ Added some shortcuts for gui functions to accelerators
+ Option to choose directories of plugins,screenshots and save states in sheets
+ Auto limit VI/s according to game region (60 or 50)
+ Ini updated with latest N64 releases
mupen64 0.1 released on linux, windows and MacOSX
I've decided to not
make you waiting any longer and to release the new mupen64. It includes many bug
fixes for various games such as Goldeneye or Conker. The more important part in
the core is the tlb exception implementation and other other things related to tlb.
The whole memory map is implemented now so there shouldn't be any game complaining
about it now :). This is also the first release which support sound plugins although
no sound plugin is provided on linux yet... but... check out the message board
regularly :) All the native save formats are working as they should as well as a
new save states format. Last but not least... the gui. Thanks to Blight the linux
version has a new gui similar to the windows one. Check it out, it's pretty good.
ShadowPrince has also improved the windows gui by adding fps counters and a very
cool bad dumps detection. There's also an audit rom option to check all your roms
just as goodn64 would do. There's much more other things improved in the gui, many
bug fixes, it looks way better, the list is too long to list it there, check the
whatsnew file ! :)
Ok enough for this post try it and post your feedback
on the message board :)
mupen64 0.0.90a for linux
This release fixes a
little bug that may happen when you have the latest SDL, so if mupen64
crashes with tr64 plugin try this one :)
mupen64 0.0.90a for windows and mupen64 0.0.90 for MacOSX
already another windows release. The previous one had serious bugs on
some systems, so i managed to debug it today and here is the result.
Meanwhile i have use another compiler that should be faster and it
doesn't need cygwin dll anymore :) On the other hand `Flea sent me his
MacOSX port, it's the first port on a big endian machine !! If you have
any problem please go asking on the emutalk message board.
mupen64 0.0.90 for windows and linux released
After a huge amount
of work and with the help of many people here's the 0.0.90 version that
i consider a huge step in mupen64 developpement. It features a major
improvememnent in compatibility even if these improvememnts only work in
pure interpreter currently. Many parts of the core have been totally
rewritten since last release (the list is included in the archive). The
core has also been modified to work on big endian machines (without
slowdown or any drawbacks for x86 users). So you can expect to see a
MacOSX release very soon. Another great improvemement for final user is
the new windows gui designed by ShadowPri (i will probably program a
similar gui for the linux binary later) . I would also like to thanks
DavFR for designing a great debugger for the linux developpement. I will
put the source code on emutalk as usual tomorrow. What else to say ? Have
fun with it :)
0.0.4 for BeOS released
The 0.0.4 has been
ported to BeOS by Claus Windeler. This release works but is pretty slow
because BeOS doesn't really support hardward acceleration. But Claus has
said me that he's planning to use TinyGL like in the qnx port. TinyGL is
a software implementation of OpenGL that is pretty fast but not as
accurate as standard implementations.
A few words about
the next release of mupen64 before ending this posts : the compatibility
of the pure interpreter is progressing nicely, i have fixed many severe
bugs that made the previous release crashing in many games. Currently,
i have to take a break of one week or two because i have real life work
to do, but i think that i will be able to start compiling a new release
after this break :-)
2002-07-07 : 0.0.4
I've added a few
screenshots of the 0.0.4 windows version. These screenshots were made
by a new tester ( and hopefully developper soon ) Pir4nhaX
2002-07-06 : 0.0.4
released (for Windows, Linux and QNX)
Finally i have updated the windows
version. Now it has a gui, and can use all the zilmar specs gfx and input plugins. You can
also select one of the three cpu cores from the gui. The pure interpreter core has the
best compatibility but it's really slow. Check the README to know what's new. The next
step will be to improve compatibility, i think that one of the biggest problem is the tlb
emulation. The linux release includes the tr64 0.5h plugin, ported to linux by blight and
the joystick input plugin made by Obsidian.
I have forgotten to include this in the
readme file but if you want to switch to fullscreen, just press F1 ;p
2002-06-08 : 0.0.4
Source code prerelease
You'll find a source code prerelease of
the next version on the emutalk message board. The major improvement is the input plugin.
2002-05-09 : Gcc
It seems that there are problems with
gcc 3.0 binaries on some systems. I am very sorry if this bug happen in you system. I will
release a new version compiled with gcc 2.96 soon. It will have input plugins and will be
released for all the OSes. There are also some bugs when the emulator searches the plugins
that will be solved in this new version (With the 0.0.3 version it should be run in a
xterm in the mupen64's directory).
Mupen64 0.0.3 for Linux
I've just decided to release this
version for linux because there will be major changes soon that will take time but
hopefully will improve compatibility. This version runs mario64 and maybe some other roms
but i have not tested. The most important news is that mupen64 is now compatible with
Zilmar spec gfx plugin. I have included a linux port of the tr64 plugin v0.5c made by
Icepir8. I have also uploaded new screen shots with the tr64 plugin. Other OSes versions
will come later.
Have fun !
2002-05-03 : Qnx
Muad have successfully ported Mupen64
to the qnx os. You'll find in the archive all the changes he made to compile it, if you
Mupen64 is now an OpenSource project !!!
Finally, i have not had the time to
make the plugins but i hope i will have soon. The source code is released at the emutalk message board. All the informations concerning
the sources will be posted on the board.
2002-02-14 : Mupen
0.0.2 for BeOS
Finally the BeOS version is working.
There was many problems with it, mainly because of the bad BeOS opengl implementation. I
had to separate it in two versions: a 2D executable and a 3D one. Please note that it
needs a higher computer than the other versions.
I think that there will be a big delay
before the next release because i am working on a Zilmar spec gfx plug-in.
Finallement la version BeOS marche.
J'ai eu quelques problêmes sur cette version, principalement à cause d'une mauvaise
implémentation de l'OpenGL sous BeOS. Il a fallut que je sépare mupen64 pour BeOS en
deux versions : un executable pour la 2D et un pour la 3D. Veuillez noter que cette
version demande une configuration plus importante que les autres.
Je pense qu'il faudra attendre assez
longtemps avant la prochaine version car je suis en train de travailler sur un plug-in
graphique respectant les spécifications de Zilmar.
2002-02-09 : New
I want to say a big thank you to
[d.o.u.g] for creating this design. I also want to thank mesmann00 for trying to make his
own mupen64 site design and martin and all the emulation64 administrators for hosting the
A little info on current mupen64
progress : many bugs have been fixed and dukenukem is starting to work. There's also some
other roms that show something and a little gui made with gtk.
Mupen64 0.0.2 is released
This new version can play mario64 in
wireframe mode at a reasonnable speed. I released this version before doing the plug-in
system. (After making it, I will release the sources.)
Note: The BeOS version will probably be
uploaded the next week.
Cette nouvelle version peut faire
tourner mario64 en mode filiaire à une vitesse raisonnable. Je publie cette version avant
de faire un système de plug-ins. (Après cela je publierai les sources.)
Note: La version BeOS sera probablement
mise en ligne la semaine prochaine.
2001-12-18 : BeOS
It's just a BeOS port for a BeOS fan
who ask me this thing. There's nothing more than the other versions and it must be run in
Un simple portage BeOS pour un fan de
BeOS qui me l'a demandé. Il n'y a rien de plus que dans les autres versions et
l'émulateur doit être lancé dans une console.
2001-12-10 : The
first public release
MUPEN64 is a n64 emulator designed to
be multi-OS. It is developped on/for Linux but a Windows version is available. Actually,
the program can be easily ported on all OS supported by the SDL library. What this
emulator is able to do ? Nothing really impressive... but it has many things already
implemented such as a dynamic recompilator. It is compatible with all 100% CPU demos that
I have found and it shows the mario64 title and only on the interpretive mode of the Linux
version the mario's head (No texture yet).
MUPEN64 est un emulateur n64 prévu
pour tourner sur plusieurs systèmes d'exploitation. Il est actuellement développé
sur/pour une plateforme Linux mais une version Windows est disponible. En fait, ce
programme peut être porté facilement sur toute plateforme supportée par la SDL. Qu'est
ce que cet emulateur est capable de faire ? Rien de très impressionnant mais beaucoup de
choses sont déjà implantées comme par exemple un recompilateur dynamique. Il est
compatible avec toutes les demos n'utilisant que le CPU que j'ai pu trouver jusqu'alors et
il affiche le titre de mario64 ainsi que la tête de mario dans le mode interprétation de
la version Linux (Sans les textures pour l'instant).